| | | Factions? | Mon Mar 28, 2011 8:15 pm by Admin | Bardock's Faction:
Members of the Saiya-jin race who chose to honour Bardock, as their leader, after his defeat of Frieza.
(More details, fleshed out, in the story.)
Race Colours = Black, Green, and Red.
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Vegeta's Faction:
Members of the Saiya-jin race who chose to remain loyal to their King's son, Prince Vegeta.
(More details, fleshed out, in the story.)
Race Colours = Blue, White, …
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| Items? | Mon Mar 28, 2011 8:15 pm by Admin | Item types:
Armour - Armour Piece
Scouter - Head Piece (or possibly listed as an Eye Piece?)
Potion - Health Potions
Potion - Ki Refreshers (Mana Potions)
Item - Scrap Metal
Item - Technology
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* Possibly/hopefully have wearable items appear in PaperDoll format.
* Scrap Metal will serve no functional use, it will merely be a sell-able item.
* Technology will either be an end-objective …
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| Planets? | Mon Mar 28, 2011 8:14 pm by Admin | Hraustjan-Maal System /Roast Meal
Planet Suiones /Swede
Planet Pison /Peas
Planet Karoton /Carrot
Planet Batata /Potato
Planet Caboce /Cabbage
Planet Kurnam /Corn
Planet Grane /Gravy
Planet Keiken /Chicken
Planet Varken /Pork (Ham)
Planet Gu /Beef
Planet Dinde /Turkey
Planet Skaepan /Sheep (Lamb)
Planet Stopfon /Stuffing
Planet Salsica /Sausage
Planet Plattus /Plate (SAFEZONE)
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* Planet …
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| Perhaps a revival? :o | Wed Mar 23, 2011 5:12 pm by Admin | Was a little bored, and decided to search "Saiya-jin Legacy" on Google...
Turns out that this forum is still the top search result, which is pretty funny/awesome. XD
Made me think that maybe I should actually revive the project / do it? Just for fun?
In regards to the very-very old announcement - I found a new game-engine, which is actually just a future spawn of the aforementioned …
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| I decided on a game engine, I believe. | Sat Oct 20, 2007 11:56 am by Admin | So I've decided not to use the "Xtreme Worlds" Game Engine, as the game screen is very small and limited. You cannot have scrolling maps on it, either, which is a real problem...
Due to this, I have decided to use the "Elysium" Game Engine instead.
It is a little more complicated, but I'm pretty sure I understand the coding.
Sprites are still the same, so don't worry …
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